Ultimate Battlefront Clone Wars
Posted By admin On 31.08.19Ultimate Battlefront: The Clone Wars is Xavious's take on a large-scale single era mod, and in my opinion, thus far it is the best of the bunch. This mod includes a whole slew of new content, including several different clone legions as well as five new maps (in addition to all the stock maps the mod is added to) to play Ultimate.
With EA DICE‘s Star Wars Battlefront II continuing to deliver content and improvements to the game, the Battlefront series is close to returning to the epic and intense gameplay from the past. While the original Battlefront II released all the way back in 2005, there are still communities of modders supporting the game with free mod packs and expansions. If you’re looking to jump back into the nostalgic action, here are some of the best mods for Star Wars Battlefront II (2005) that are currently available to download and play.
1) Star Wars Battlefront Conversion Pack
The Conversion Pack is a must-have for all players, and for many of the other mods on this list, as it provides improved units and modes, while porting the maps from Star Wars: Battlefront (2004) and bringing the Knights of the Old Republic era to Battlefront II. While you have to install the v1.3 file before adding v2.0 and v2.2 to your mod folder, the instructions are easy to follow and the content of each of the updates to the Conversion Pack are listed on the site. Download the Star Wars Battlefront Conversion Packhere.
2) Mass Effect: Unification
Entering another sci-fi game, Mass Effect: Unification brings the races, weapons and locations of the Mass Effect series to Battlefront II in stunning fidelity. Play on maps inspired by the games, such as Virmire, Noveria, and Eden Prime, with over 25 playable units and 9 playable heroes from the series. With new voices and soundtracks on top of a modified game menu and HUD, this mod is a great way to refresh the look and sound of the game for Mass Effect fans. Download Mass Effect: Unificationhere.
3) Star Wars Battlefront III Legacy
This mod is based on the cancelled Star Wars Battlefront III project and uses assets from those files, in an attempt to provide the public with the sequel that never released. The Legacy mod adds a whole host of maps, units, weapons, eras, animations, and more, with the inclusion of ground-to-space combat on several huge maps. With the amount of quality work that went into the mod, it is suggested that you have a high-end PC to handle the level of detail and sheer size of the battles within. Download the open beta for Star Wars Battlefront IIILegacyhere.
4) Ultimate Battlefront: The Clone Wars
Ultimate Battlefront: The Clone Wars is one of the best ways to experience the scale of the Clone Wars in Battlefront II. This mod adds a new era to all base maps and several new ones, allowing you to play as a random clone legion each time you start a match. Also, new characters and units are added from The Clone Wars animated series, with enemy heroes having their own AI across a variety of game modes. The visuals also get an upgrade, as new lasers and effects make the action more immersive. If you are a fan of the Clone Wars, you need to check this mod out. Download Ultimate Battlefront: The Clone Warshere.
5) The Dark Times + Dark Times II: Rising Son
The Dark Times and Dark Times II: Rising Son bring players back to the days of the Galactic Civil War, with a heavy focus on single-player and scripted missions. Over 20 new heroes from both the movies and expanded universe have been added, with new maps and a unique wave game mode. Improvements have also been made to lightsaber duelling and hero abilities for a better experience. Download The Dark Times and Dark Times II: Rising Sonhere.
6) Battlefront Evolved
Battlefront Evolved delivers major visual improvements to the models, textures and effects for all of the units and vehicles in Battlefront II. This overhaul brings a level of realism unmatched by any other mod, and is completely online-compatible. The Jedi have their models from Jedi Academy and look like their actors, clone troopers have crisp markings over shiny armour, and battle droids have improved shading and details. The graphical polish on all of these units makes this mod essential for gaming in the present day. Download Battlefront Evolvedhere.
7) Star Wars Battlefront Republic Commando
Ever wanted to continue your adventures from Star Wars: Republic Commando in classic Battlefront style? This mod uses assets from the game to bring Republic Commandos, new CIS units, the first person HUD, background music, and much more to your Battlefront II experience. With new modes, you can join your brothers once again and relive the fun of fighting as a Clone Commando. Download Star Wars Battlefront Republic Commandohere.
8) SW Battlefront II: Battles of the Storm
Battles of the Storm is an immersive campaign across five large maps, with explosive action and a unique story spanning the entire Clone War. Added to this, the AI units can now capture objectives, making them more useful in battle. Additional features include the ability to fly starfighters on ground maps and destroy capital ships in space. This is one of the more epic single-player mods available, and highly recommended for those who prefer playing solo. Download Star Wars Battlefront II: Battles of the Stormhere.
9) TORfront
This mod adds the Old Republic era on five different maps, including Alderaan: Treefall and Coruscant: The Works. Battles on these planets take place during the First and Second Great Galactic Wars, as well as the Cold War from the lore of The Old Republic game. While the only mode playable on these maps is Conquest, it delivers the essential gameplay with added units, weapons and heroes from The Old Republic. Download TORfronthere.
10) Galactic Civil War II
If you are a fan of the Sequel Trilogy and want to play as the new characters and troopers from the films, this mod is for you. With overhauled units and new heroes and weapons, Galactic Civil War II is truly deserving of a spot on this list. The new era can be played on all maps as well as a new Jakku: Outpost map straight from Star Wars: The Force Awakens. Choose the First Order or the Resistance and fight for the fate of the galaxy. Download Galactic Civil War IIhere.
That concludes our list for the best Star Wars Battlefront II mods of all time. What did you think of this list? Are any of your favourites on here? Let us know in the comments below, and make sure to stay here at PwrDown for even more Battlefront related content.
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Listen up, because I’m only going to say this once. Forget Star Wars: Battlefront 2 When it comes down to it, there’s only one version of Battlefront worth remembering and reflecting upon. And – just a little FYI – it came out in 2004, not 2015, and it was developed by Pandemic, not DICE. Oh yes my friends, this is the hot take that you were looking for.
DICE may well have done a fantastic job in delivering the most overtly authentic version of the Star Wars universe in a video game – capturing the sights and sounds of the original trilogy in a way that had never before seemed plausible, let alone possible – but it failed to accurately convey the franchise’s most important commodity: its soul.
DICE's more Star Wars Battlefront 1 and 2 have scale, but fail to generate any real friction between opposing forces (despite all that loot box controversy). It can have 40 players running around inside its faithfully recreated maps, but no real sense of escalating emergency or chaos. Its largest scenarios build around obvious rails and banding, dictating the ebb and flow of its theme park battles so fervently that you never really feel as if you are making an impact among the mess of conflicts occurring elsewhere. But it’s here where Pandemic seemed to excel, revelling in the opportunity to deliver a game that could truly fulfil the Star Wars fantasy for fans of the prequel and original trilogy alike for the very first time.
Humble origins
Battlefront began development in 2002 and, looking back at it today, it’s easy to appreciate the ambition that fuelled it. It’s a shooter built around team strategy and synergy, one that would feature battles, worlds and characters from the first six Star Wars movies. It was designed as a predominantly online multiplayer experience, with a single-player mode included to help account not only for those that hated playing nicely with others, but for the occasionally unreliable Xbox Live servers of the era.
It was to be the most authentic Star Wars experience available at the time, pushing the ageing console hardware to its fullest in an effort to make use of new rendering, animation and artificial intelligence techniques and systems. And, of course, there was perhaps Battlefront’s most important development pillar: the studio wanted you to be able to slaughter Ewoks and Gungans to your heart’s content. Hell, the first mission of Battlefront’s Clone Wars Campaign tasks you with destroying the Gungans from the perspective of the Empire; it’s perhaps one of the most cathartic single-player missions ever seen in a video game.
Ultimate Battlefront Clone Wars
Pandemic saw the value in Star Wars, not just as one particular setpiece, family or trilogy, but as a powerful whole just waiting to be leveraged. The resulting experience is something we still talk about today. The staggering 3D environments, the chaotic composition to its combat, the complex AI that fuels it, and, to be frank, a pretty ridiculous amount of playable content to sink your teeth into – Battlefront truly is a game built in service of the player and old school retention tactics, rather than season passes and micro-transactions. Its revival may be the centrepiece to EA’s modern shooter strategy, but it has also become the target for much of the community’s ire, in part due to the strength of the 2004 classic. In spite of its problems, Battlefront sets an impossibly high benchmark for quality, content and replayability.
Many Star Wars video games have had a tendency to thrust you on a wild heroes’ journey to fulfil the fantasy, or have skipped Dagobah system theatrics altogether and stuck a lightsaber into your hands from the off; Battlefront delivers because it keeps its action grounded.
On the ground
The game takes great pleasure in putting the player into situations where, at a glance, it looks as if there is little chance of turning the tide in your favour – not on your own, at any rate. Huge clusters of enemies will swarm objective points; ground vehicles will flood in from all sides of the lush 3D environments as famous fighters whip past overhead. Taking your first steps out into locations such as Geonosis, Kashyyyk, Hoth and Bespin Cloud City is awe-inspiring, and quickly fatal. The scale is difficult to grasp, not because of impressive draw distance or graphical tricks (not in 2004), but because they seem endlessly traversable, with the pockets of conflict creeping out to all corners of the maps.
Each skirmish is a delicate recreation of what we have seen on screen many times before. Everything has a very real, tangible quality to it; being given the freedom to, at any time, commandeer a vehicle and storm it towards command posts with an army of AI soldiers in tow never fails to feel empowering, while the ability to actually take off and land X-wings and TIE fighters mid-battle is still a technical marvel. Unfortunately, many of these features may have been lost in the 2015 edition in the name of balance, but it sure does feel good to down an AT-AT in a snowspeeder and then immediately turn your attention to ground assault without a thought.
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But that’s Battlefront all over. It always ensures that there is plenty to do. Death comes swiftly, particularly if you find yourself surrounded by a cluster of enemies – the flash of a thermal detonator means another tick off of the reinforcement counter. But that is all part of the game’s charm; attempting to stay alive throughout the course of an entire battle unscathed is a genuine point of pride, and it’s all because of how quickly Battlefront establishes that you are simply a cog in the war machine, and that some fights you can just never win, even in a galaxy far, far way.
This is made abundantly clear in Battlefront’s Galactic Conquest game mode, which tasks you with taking turns to battle the enemy forces for complete control of the galaxy. It takes you on a whirlwind journey of the Star Wars universe, pushing you to become bolder and better with your movement and positioning as you jostle for control over famous planets and battlegrounds. Each planet has two battlegrounds to secure, and it’s only through contesting the rival one that you will see victory – with bonuses bestowed upon your forces to assist in the next battle should you be victorious.
This will, eventually, come down to a final battle on a home planet – Kamino for Republic forces, Hoth for Rebellion, Endor for the Empire and Geonosis for the CIS. These are Battlefront’s best moments, with everything coming together in one desperate fight for survival; occasionally you’ll see Jedi heroes stalking the killing floors, reminding you that you are but a lowly soldier as they cut through wave after wave of fighters with little remorse. The fact that this mode is yet to be revived for Battlefront’s new lease on life is still a colossal injustice.
Battlefront works because you are never made to feel like a Luke Skywalker or Darth Vader, nor are you Han Solo or Boba Fett. At a push, Battlefront will make you feel like the infamous Dak Ralter; hero adjacent, boasting about taking on the entire Empire single-handedly just moments before getting caught with your pants down in the back of a snowspeeder.
Back in 2004, Battlefront was vying for attention with Battlefield 1942 – out at around the same time – and the comparisons were apt. Also designed as a multiplayer shooter first, Pandemic attempted to imbue its title with many of the same design pillars and tenants as its closest rival – but it wasn’t driven merely by copycat tactics.
Star Wars, you see, is built around teamwork – if you aren’t dripping with Midi-chlorians, you’ll find that it takes two to take down an AT-AT, and Pandemic wanted to carry that feeling into the game. Its web of classes was designed to interplay with one another, overlapping skills and loadouts for maximum effectiveness. Influencing a single battle is possible, but it requires the team to be working as one, pilots to be dishing out medical and ammunition supplies to keep the snipers and soldiers in good shape as specialists look to clear areas of vehicles and droidekas.
Silly season
Unlike Battlefield, restrained by the somewhat serious nature of its setting, Battlefront was only too happy to embrace how ridiculous Star Wars can be. It doesn’t turn away from the idiocy of the Wilhelm scream, it instead decides to embrace that side of the Star Wars fantasy. It does so to great effect too. Flying an X-wing in the enclosed spaces that you’ll find in a handful of the maps and you’ll fly with all the competency of Jek Tono Porkins, instantly crashing into a piece of the scenery and exploding in a ball of fire and sadness. Tauntauns launch into the air at the first sign of a thermal detonator and ground vehicles explode in a comically overblown fashion, sometimes slowing the framerate to a crawl. But it is difficult to care, because this is what Star Wars has really always been about. Behind the slick visuals, space drama and bombastic battles is a willingness to have a bit of fun, to let you revel in some of George Lucas’ more ridiculous ideas.
For Xbox players, Star Wars: Battlefront was a hint to what was coming in the future. It gave players their first taste of what kind of experience more powerful consoles and stable online servers could deliver. Pandemic teased this further just a year later, delivering a sequel that expanded on every facet of Battlefront’s design. It introduced space combat, expanded the Galactic Civil War, introduced elements that were seen as a success in Battlefield 1942, and even gave you a chance to shine as one of Star Wars’ fabled heroes.
While 2005's Battlefront 2 is seen as the ultimate version of the series, there’s still some Force left in the original. It delivers on the core Star Wars fantasy, bringing you into the conflicts that we had spent so many years expanding and exploring in our heads. It’s playful, and it’s sometimes a little clumsy; it’s awe-inspiring and it’s attention-arresting. It is Star Wars dragged away from the silver screen and put into our palms, and we’ll always love it for that.
This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe here.